/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Interaction
{
///
/// An IGraspedMovementHandler takes in a target position and rotation (a "pose",
/// usually provided by an IGraspedPoseHandler) and is responsible for attempting to
/// move an interaction object to that target pose.
///
public interface IGraspedMovementHandler
{
///
/// Called by an interaction object when its grasped pose handler has determined a
/// target pose; this method should attempt to move the interaction object to match
/// that pose.
///
void MoveTo(Vector3 solvedPosition, Quaternion solvedRotation,
InteractionBehaviour interactionObj, bool justGrasped);
}
}